Finito!

Mar. 6th, 2014 12:31 am
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Assassin's Creed 2 is officially complete! I've gotten every codex page, hit every lookout point, and finished all of the side quests save for some assassination contracts. all races, beat em ups, and almost all of the glyphs in one run. Nicely done if I do say so myself.

they seem to be taking the series into a sci-fi realm more than an ultra conspiracy field like the first one. I'm not sure if gusta about the ending, but there is still more to the games. All in all, it was well done, even if the final boss did devolve into a cliche mano e mano fist fight.

Glitchy climbing is made up for by convenient checkpoints and smooth story telling really seals this game for me. Total play time is around 8 hours, so a decent length, but aside form feathers and other side collectibles, no real replay stuff here.

I'm skipping the rest of the games because I've yet to grab black flag and Revelations, so I'm missing out on a few points here. I think the next game for completion is...

Asura's Wrath!
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Picked up on my old save file mostly done memory 5 in Assassin's Creed 2. It took a few minutes to get back into the controls and the flow of the game. I like the premise, go be an assassin and stop the templars from doing secret society things and changing the world in 15th century Italy. As far as collections go, I'm about 74% done the game. I've got ways to go for the main missions though, there's 14 memories and usually two or three plot points per memory. I've started working on the sixth, which involves saving Da Vinci a couple of times, mostly from people who just want you dead and he happens to be there. Aren't you a swell friend.

the fighting is kind of simple, with a basic attack mechanic and a dodge and counter button for quicker dispatching of enemies. All the guards seem to have gone to the Action Movie Villain school and studied the ole only one attacker at a time technique so even when you get surrounded, fighting your way out is always an option.

The series is based on being able to climb a wide array of structures and free running to escape detection and avoid guards. For the most part, it works. You can escape relatively well when being chased and when you take your time to figure out how to go up a structure, it's fairly easy to see your route. There are some platforming situations where the angle of jump seems to be really fussy and your character turns out to be rather suicidal.

Glitches aside, there's a fair amount of collectibles and the missions are lengthy enough to feel like a complete game. I don't feel that once you complete all the side quests and find all the collectibles that there is much replay value.

7.5/10

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